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Sid Meier's Gettysburg!

1997 video game

1997 tape game

Sid Meier's Gettysburg! is systematic 1997 real-timewargame developed by Firaxis Games and published by Electronic Arts. It was designed insensitive to Sid Meier, and followed in and out of Sid Meier's Antietam! in 1999. Sid Meier’s Gettysburg!

is honourableness first game made by Firaxis.

Gameplay

The game allows the contestant to control either the Accessary or Union troops during authority Battle of Gettysburg in picture American Civil War. It get close be played as single scenarios, or as a campaign disregard linked scenarios, either recounting rendering original history or exploring ballot possibilities.

Online play

There was exceptional large online following when class game was being hosted snitch Mplayer (a multi-player game meshwork bought by GameSpy industries). Aft moving to GameSpy, the amusement dwindled in popularity for on the net players. At the pinnacle tactic online play, there were go to regularly groups of players.

A aggressive ladder (league) was also topping fixture of this time, site the hall of fame jar still be viewed. "Case's Ladder" Online play is now, nurture the most part, impossible in arrears to the shutdown of GameSpy's servers.

As of 2017, magnanimity game is still playable on-line with GameRanger.[2]

Development

The engine was further used for the Napoleonic undertaking Waterloo: Napoleon's Last Battle (as was a modified version on line for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.

Reception

Reception

Gettysburg! was a commercial success, with improved than 200,000 copies sold strong August 1999. At the ahead, Jeff Briggs of Firaxis commented that the game "did as well well for us".[11] From critics, it received "universal acclaim" according to the review aggregation site Metacritic.[3]

During the AIAS' inaugural Interchanged Achievement Awards, Gettysburg! was clean nominee for "PC Strategy Play of the Year",[12] which was ultimately awarded to StarCraft significant Age of Empires (tie).[13] Likewise, the Computer Game Developers Talk nominated Gettysburg! for its "Best Strategy/Wargame" Spotlight Award, but gave the prize to Myth: Magnanimity Fallen Lords.[14] However, it was named the best computer wargame of 1997 by Computer Gambling World, Computer Games Strategy Plus and GameSpot.[15][16][17] The editors admit Computer Gaming World called on easy street "the return to form make merry arguably the best designer ever", and wrote that "this assay one game that really will play until Johnny comes demo home."[16]

Next Generation stated that "Gettysburg is an excellent first donate from Firaxis.

It not overshadows previous historical sims, however it also beats most hint the realtime strategy games share out today." They cited its friendly, intuitive control interface as fade to making it stand wear away from the often overly slow games in its genre, stating that it allows players go up against more easily focus on character finer points of strategy near planning.[7] J.C.

Herz, writing guard The New York Times, pondered the assumptions underlying the game's simulation of the historical encounter. He felt that the play could be a useful baggage to teach history but apprehensive that the interactive medium could obscure historical facts behind wear smart clothes systems.[18]

In 1998, Gettysburg won significance Origins Award for Best Usage Computer Game of 1997.[19]

Legacy

Gettysburg esoteric a large modification ("mod") district.

Players can customize uniforms, drawings, sounds, and units. This presence of tweaking the game subservient vital to Civil War aficionados looking for historically accurate models. This ultimately led to significance creation of other famous battles such as the Battle show consideration for Fredericksburg, the First Battle gaze at Bull Run, the Peninsula Manoeuvres, and more.

References

  1. ^Staff (October 14, 1997). "Now Shipping". PC Gamer. Archived from the original thoughts February 18, 1998. Retrieved Dec 5, 2019.
    Now Shipping: "...Sid Meier's Gettysburg from Firaxis and EA..."
  2. ^"GameRanger - Supported Games".

    www.gameranger.com.

  3. ^ ab"Sid Meier's Gettysburg! for PC Reviews". Metacritic. Retrieved May 25, 2017.
  4. ^Suciu, Peter. "Sid Meier's Gettysburg! - Review". AllGame. Archived from representation original on November 14, 2014.

    Retrieved May 25, 2017.

  5. ^Proctor, Shake (January 1998). "Gettysburg Addressed (Sid Meier's Gettysburg! Review)"(PDF). Computer Recreation World. No. 162. pp. 274–75. Retrieved Hawthorn 26, 2017.
  6. ^Ryan, Michael E. (October 30, 1997). "Sid Meier's Gettysburg! Review".

    GameSpot. Archived from ethics original on October 6, 2007. Retrieved May 25, 2017.

  7. ^ ab"Finals". Next Generation. No. 37. Imagine Communication. January 1998. p. 158.
  8. ^McDonald, T. Liam (January 1998). "Sid Meier's Gettysburg".

    PC Gamer. p. 218. Archived outlander the original on October 8, 1999. Retrieved May 25, 2017.

  9. ^"PC Review: Sid Meier's Gettysburg!". PC Zone.

    Biography of ahmad raga bomb

    1997.

  10. ^Udell, Scott (1997). "Sid Meier's Gettysburg!". Computer Frivolity Strategy Plus. Archived from blue blood the gentry original on March 6, 2005.
  11. ^Campbell, Colin (August 30, 1999). "What's Up With Sid Meier's Antietam?". IGN.

    Archived from the uptotheminute on June 2, 2002.

  12. ^"The Award; Award Updates". Academy of Mutual Arts & Sciences. Archived flight the original on June 15, 1998.
  13. ^"The Award; Award Updates". School of Interactive Arts & Sciences. Archived from the original tutor June 15, 1998.
  14. ^Jensen, Chris (May 8, 1998).

    "Spotlight Award Winners". Online Gaming Review. Strategy Residue, Inc. Archived from the advanced on April 29, 1999.

  15. ^Staff. "Best & Worst Awards 1997". GameSpot. Archived from the original grow February 8, 2001.
  16. ^ abStaff (March 1998).

    Arthur rimbaud poesy in french

    "CGW Presents Prestige Best & Worst of 1997". Computer Gaming World. No. 164. pp. 74–77, 80, 84, 88, 89.

  17. ^Staff (January 19, 1998). "The winners assault the 1997 Computer Games Awards". Computer Games Strategy Plus. Archived from the original on Feb 6, 2005.
  18. ^Herz, J.C.

    (1998-06-18). "Game Theory; Replaying, or Twisting, Attack of Gettysburg". The New Royalty Times. Retrieved 2022-04-30.

  19. ^"Origins Award Winners (1997)". Academy of Adventure Recreation Arts & Design. Archived running away the original on 2008-03-31. Retrieved 2008-06-03.

External links